Final Embrace: Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion will cost 2% of maximum Life per corpse to cast.Dead Cold: Damage type changes to Cold, and also Freezes all enemies caught in the explosion for 2 seconds. The cone is roughly 30 degrees wide, 30 yards long, and projects a fast-moving wave. Shrapnel: Damage type changes to Poison, and corpses will explode away from the Necromancer, hitting all targets in a short cone instead of circular blast.Cast area does not change it will always be placed on top of the Necromancer. Close Quarters: Damage type changes to Poison, damage of each corpse increases to 1575% as Poison, and the spell will now explode corpses close to the Necromancer instead of those in the targeted area.Bloody Mess: Explosion radius of each individual corpse increases to 25 yards.Diablo II: Resurrected Review - Pile Of Old Bones
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